Kampagnen |
---|
IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
News travels quickly underground. It is almost as if the dwarves saw everything as it was happening and somehow relayed the information across thousands of miles in but a few minutes. But for that to happen, the cavernei would need to monitor every battlefield, every royal court, every high council, and be somehow able to transport themselves instantaneously from the surface world to the safety of the caverns to report the events above. Their report would then somehow disseminate throughout the entire realm of the dwarves in a matter of hours.
The whole idea is, of course, absurd. Even if the dwarves do have merchants spread across the continent in almost every major city, it would be simply impossible for these merchants to travel to the dwarven lands and back and not be noticed.
Anmerkungen:Durch die Magie der Bewegung ist es dieser Einheit möglich, im Bruchteil eines Augenblicks von einem in ein anderes eigenes und unbesetztes Dorf zu springen. Diese Einheit verfügt über Angriffe magischer Natur, welche immer eine hohe Trefferwahrscheinlichkeit aufweisen.
Vorherige Stufe: | Observer |
---|---|
Nächste Stufe: | |
Kosten: | 50 |
LP: | 53 |
Bewegungskosten: | 6 |
EP: | 100 |
Level: | 3 |
Tag-/Nachteinfluss: | neutral |
ID | Cavernei Monitor |
Fertigkeiten: | Teleportation |
staff Wucht | 14 - 2 Nahkampf | ||
runic spell Wucht | 11 - 3 Fernkampf | magisch |
Resistenzen: | |
---|---|
Klinge | 0% |
Stich | 0% |
Wucht | 0% |
Feuer | 10% |
Kälte | 10% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 1 | 70% |
Dorf | 1 | 60% |
Höhle | 1 | 50% |
Höhlenwand | 99 | 50% |
Hügel | 1 | 60% |
Kluft | 99 | 20% |
Pilzhain | 1 | 40% |
Sand | 1 | 30% |
Schnee | 2 | 30% |
Seichtes Wasser | 3 | 20% |
Sumpf | 3 | 20% |
Tiefes Wasser | 99 | 20% |
Wald | 2 | 50% |
Wiese | 1 | 40% |